Tournament Rules
Tournament RulesTEAMS WILL PLAY THEIR 2019 AGE GROUPS
Unless noted prior to the event, National Federation High School Rules will be used with the following notations. Triple Crown reserves the right to enforce particular invitational tournament rules. Franchisees may offer rule variations.
1. Age Requirement: May 1 will be the designated date to determine ages. Photocopies of birth certificates will be required.
Age Cutoff information for events starting 2018:
7u Division – Player turning 8 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 1st Grade
Player turning 9 prior to May 1 of current year is NOT ELIGIBLE
8u Division – Player turning 9 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 2nd Grade
Player turning 10 prior to May 1 of current year is NOT ELIGIBLE
9u Division – Player turning 10 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 3rd Grade
Player turning 11 prior to May 1 of current year is NOT ELIGIBLE
10u Division – Player turning 11 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 4th Grade
Player turning 12 prior to May 1 of current year is NOT ELIGIBLE
11u Division – Player turning 12 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 5th Grade
Player turning 13 prior to May 1 of current year is NOT ELIGIBLE
12u Division – Player turning 13 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 6th Grade
Player turning 14 prior to May 1 of current year is NOT ELIGIBLE
13u Division – Player turning 14 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 7th Grade
Player turning 15 prior to May 1 of current year is NOT ELIGIBLE
14u Division – Player turning 15 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 8th Grade
Player turning 16 prior to May 1 of current year is NOT ELIGIBLE
15u Division – Player turning 16 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 9th Grade
Player turning 17 prior to May 1 of current year is NOT ELIGIBLE
16u Division – Player turning 17 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 10th Grade
Player turning 18 prior to May 1 of current year is NOT ELIGIBLE
17u Division – Player turning 18 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 11th Grade
Player turning 19 prior to May 1 of current year is NOT ELIGIBLE
18u Division – Player turning 19 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 12th Grade
Player turning 20 prior to May 1 of current year is NOT ELIGIBLE
2. Roster rules are as follows:
8u to 14u – Rosters may not exceed 20 players during the course of the season.
15u to 18u – Rosters may not exceed 25 players during the course of the season.
3. Protest Fee: $100 cash (on rule interpretation only).
4. Game Time: Starting time is forfeit time, unless delay is created by Triple Crown. Game time starts at completion of coin toss.
5. Home Team: Determined by coin flip in pool play, in playoff rounds the better seeded team will be given choice of home/visitor. Home team is required to keep the official book.
6. Player Minimum: A team must start with a minimum of 9 players but can finish with less, taking outs in vacated batting positions.
7. Championship Games: No time limit and no "Triple Crown Tie Breaker” – run rules are still in effect.
8. Pitching Rules (Innings per Tournament):
8s = 6 innings
9s = 6 innings
10s = 6 innings
11s = 6 innings
12s = 6 innings
13s = 7 innings
14s = 7 innings
15s = 8 innings
16s = 8 innings
18s = 8 innings
- One additional inning per game, per player starting in a team’s 5th game played***
- Scorecards must be signed by both team managers to eliminate inning validation problems. (Managers, please help with this process.)
- No limit on the number of appearances.
- A mound appearance resulting in any one pitch (warm-up pitch or game pitch) being thrown or a play will be considered an inning pitched.
- Eight warm-up pitches to start, five thereafter.
- If pitching rules are violated and the infraction is detected, the situation will be reviewed and consequences will be determined by the tournament director. Consequences may include, but are not limited to, the following: coach and/or player ejections, game forfeiture, removal of team from the tournament, suspension from additional tournaments.
9. Infield Warm-Ups: All teams are encouraged to warm-up as much as possible before game time. No pre-game infield.
10. Baseballs: Teams must provide all game balls (High School approved). Typically two new balls and one used ball per game are sufficient. You will be given one dozen baseballs for this event and you must play with them.
11. No steel cleats in the following age groups: 10u and younger.
12. Uniforms: Numbers mandatory, matching uniforms recommended.
13. Adverse Weather: The Triple Crown Baseball Tournament will be played in adverse weather conditions. The format may be changed to lesser time limits or fewer innings to complete the tournament. Coaches and players accept these conditions when entering the tournament.
14. Decisions: The Tournament Director shall have final decision on all tournament questions.
15. Hotels/Motels/Condos: Teams that leave unpaid bills or damages will be removed from the tournament and reported to their respective leagues.
16. Weather Refund Policy: There will be a $175 administration fee charged for complete rain outs; 1 game played = 50% of entry fee; 2 or more games played = no refund.
17. Tie-Breaker System: If a playoff game is tied after all innings have been completed (or at time limit), the "Triple Crown Tie-Breaker" will go into effect. Each team puts the batter who is scheduled to bat last in their offensive half of the inning on second base and plays out a full inning. This happens until the tie is broken and the game is complete. After two complete innings with the runner starting on second base and still no winner, the runner will move from second to third and the inning will be played out. 18B. Pool play games CAN end in ties after all innings have been completed or at time limit.
18. No Show: Teams that no-show will forfeit entry fee and may be subject to suspension from competition in Triple Crown events for the remainder of the season.
19. Batting Order: Teams may bat any number of players and retain subs but must remain at the same total number of batters they started with throughout the game: Example 11 batters and 3 subs must finish with 11 batters. Batters not listed defensively will be extra hitters (EP or EH) and may rotate anywhere on the field like any other starters. If a team finishes the game with less players than they started, the team must take outs in the vacant positions (NO EXCEPTIONS).
20. Courtesy Runner: The NFHS rules apply for the pitcher and catcher. However, there's an option (not mandatory) allowance for the catcher ONLY - if the team doesn't meet the NFHS rule (ex. no eligible substitute or batting entire lineup), the last batted out may run for the catcher.
21. Visits to the mound: As per NFHS rules , each team is allowed three charged visits to the mound within a game. A charged visit is a trip in which the manager or coach does not remove the pitcher. After the three charged visits are used, every trip to the mound will result in the pitcher being removed. A visit is not “charged” when the manager removes the pitcher from the mound. Remember, charged visits are cumulative for the entire game (visits are not tracked “per pitcher”). No restrictions on visits per inning.
DIMENSIONS & RUN RULES:
8u **40’ pitching**60’ bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
9u **46' pitching**65' bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
10u **46' pitching**65' bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
11u and 12u**50' pitching**70' bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings, or 8 runs after 5 innings.
13u**50/70, 54/80, 60'6/60 **2 hrs**7 innings**
15 runs after 4 innings, 10 runs after 5 innings, or 8 runs after 6 innings.
14u, 60’6” pitching** 90’ bases**2 hrs**7 innings**
15 runs after 4 innings, 10 runs after 5 innings, or 8 runs after 6 innings.
15u, 16u, 18u**60'6" pitching **90' bases**2 hrs**7 innings**
15 runs after 4 innings, 10 runs after 5 innings or 8 runs after 6 innings.
***All ages have a 20 run rule after 2 completed innings***
8u division specific rules ONLY:
No leadoffs, no stealing home -- a runner *starting a play* at 3rd Base may *only* advance home on a batted ball or when *forced* home by a walk, hit batter, or other force play (bases loaded). For 8u, note that a walk is considered a "Dead Ball" situation -- the batter may only take 1st Base and any forced runners may only advance one base. A runner starting from 1st or 2nd Base may advance home as a continuation of a play (there is not a mandatory "red light" at 3rd Base for a play in motion). Runner may leave base only after ball crosses plate: 1st Offense = Dead Ball / warning; 2nd Offense = Dead Ball / offending runner is called out, other runners return to previously occupied bases, no ball/strike charged to batter). Batter may not run on dropped 3rd strike ... bunting is allowed. 10 run MAX. per half inning. No balks.
Unless noted prior to the event, National Federation High School Rules will be used with the following notations. Triple Crown reserves the right to enforce particular invitational tournament rules. Franchisees may offer rule variations.
1. Age Requirement: May 1 will be the designated date to determine ages. Photocopies of birth certificates will be required.
Age Cutoff information for events starting 2018:
7u Division – Player turning 8 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 1st Grade
Player turning 9 prior to May 1 of current year is NOT ELIGIBLE
8u Division – Player turning 9 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 2nd Grade
Player turning 10 prior to May 1 of current year is NOT ELIGIBLE
9u Division – Player turning 10 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 3rd Grade
Player turning 11 prior to May 1 of current year is NOT ELIGIBLE
10u Division – Player turning 11 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 4th Grade
Player turning 12 prior to May 1 of current year is NOT ELIGIBLE
11u Division – Player turning 12 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 5th Grade
Player turning 13 prior to May 1 of current year is NOT ELIGIBLE
12u Division – Player turning 13 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 6th Grade
Player turning 14 prior to May 1 of current year is NOT ELIGIBLE
13u Division – Player turning 14 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 7th Grade
Player turning 15 prior to May 1 of current year is NOT ELIGIBLE
14u Division – Player turning 15 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 8th Grade
Player turning 16 prior to May 1 of current year is NOT ELIGIBLE
15u Division – Player turning 16 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 9th Grade
Player turning 17 prior to May 1 of current year is NOT ELIGIBLE
16u Division – Player turning 17 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 10th Grade
Player turning 18 prior to May 1 of current year is NOT ELIGIBLE
17u Division – Player turning 18 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 11th Grade
Player turning 19 prior to May 1 of current year is NOT ELIGIBLE
18u Division – Player turning 19 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 12th Grade
Player turning 20 prior to May 1 of current year is NOT ELIGIBLE
2. Roster rules are as follows:
8u to 14u – Rosters may not exceed 20 players during the course of the season.
15u to 18u – Rosters may not exceed 25 players during the course of the season.
3. Protest Fee: $100 cash (on rule interpretation only).
4. Game Time: Starting time is forfeit time, unless delay is created by Triple Crown. Game time starts at completion of coin toss.
5. Home Team: Determined by coin flip in pool play, in playoff rounds the better seeded team will be given choice of home/visitor. Home team is required to keep the official book.
6. Player Minimum: A team must start with a minimum of 9 players but can finish with less, taking outs in vacated batting positions.
7. Championship Games: No time limit and no "Triple Crown Tie Breaker” – run rules are still in effect.
8. Pitching Rules (Innings per Tournament):
8s = 6 innings
9s = 6 innings
10s = 6 innings
11s = 6 innings
12s = 6 innings
13s = 7 innings
14s = 7 innings
15s = 8 innings
16s = 8 innings
18s = 8 innings
- One additional inning per game, per player starting in a team’s 5th game played***
- Scorecards must be signed by both team managers to eliminate inning validation problems. (Managers, please help with this process.)
- No limit on the number of appearances.
- A mound appearance resulting in any one pitch (warm-up pitch or game pitch) being thrown or a play will be considered an inning pitched.
- Eight warm-up pitches to start, five thereafter.
- If pitching rules are violated and the infraction is detected, the situation will be reviewed and consequences will be determined by the tournament director. Consequences may include, but are not limited to, the following: coach and/or player ejections, game forfeiture, removal of team from the tournament, suspension from additional tournaments.
9. Infield Warm-Ups: All teams are encouraged to warm-up as much as possible before game time. No pre-game infield.
10. Baseballs: Teams must provide all game balls (High School approved). Typically two new balls and one used ball per game are sufficient. You will be given one dozen baseballs for this event and you must play with them.
11. No steel cleats in the following age groups: 10u and younger.
12. Uniforms: Numbers mandatory, matching uniforms recommended.
13. Adverse Weather: The Triple Crown Baseball Tournament will be played in adverse weather conditions. The format may be changed to lesser time limits or fewer innings to complete the tournament. Coaches and players accept these conditions when entering the tournament.
14. Decisions: The Tournament Director shall have final decision on all tournament questions.
15. Hotels/Motels/Condos: Teams that leave unpaid bills or damages will be removed from the tournament and reported to their respective leagues.
16. Weather Refund Policy: There will be a $175 administration fee charged for complete rain outs; 1 game played = 50% of entry fee; 2 or more games played = no refund.
17. Tie-Breaker System: If a playoff game is tied after all innings have been completed (or at time limit), the "Triple Crown Tie-Breaker" will go into effect. Each team puts the batter who is scheduled to bat last in their offensive half of the inning on second base and plays out a full inning. This happens until the tie is broken and the game is complete. After two complete innings with the runner starting on second base and still no winner, the runner will move from second to third and the inning will be played out. 18B. Pool play games CAN end in ties after all innings have been completed or at time limit.
18. No Show: Teams that no-show will forfeit entry fee and may be subject to suspension from competition in Triple Crown events for the remainder of the season.
19. Batting Order: Teams may bat any number of players and retain subs but must remain at the same total number of batters they started with throughout the game: Example 11 batters and 3 subs must finish with 11 batters. Batters not listed defensively will be extra hitters (EP or EH) and may rotate anywhere on the field like any other starters. If a team finishes the game with less players than they started, the team must take outs in the vacant positions (NO EXCEPTIONS).
20. Courtesy Runner: The NFHS rules apply for the pitcher and catcher. However, there's an option (not mandatory) allowance for the catcher ONLY - if the team doesn't meet the NFHS rule (ex. no eligible substitute or batting entire lineup), the last batted out may run for the catcher.
21. Visits to the mound: As per NFHS rules , each team is allowed three charged visits to the mound within a game. A charged visit is a trip in which the manager or coach does not remove the pitcher. After the three charged visits are used, every trip to the mound will result in the pitcher being removed. A visit is not “charged” when the manager removes the pitcher from the mound. Remember, charged visits are cumulative for the entire game (visits are not tracked “per pitcher”). No restrictions on visits per inning.
DIMENSIONS & RUN RULES:
8u **40’ pitching**60’ bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
9u **46' pitching**65' bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
10u **46' pitching**65' bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
11u and 12u**50' pitching**70' bases**1 hr 45 min**6 innings**
15 runs after 3 innings, 10 runs after 4 innings, or 8 runs after 5 innings.
13u**50/70, 54/80, 60'6/60 **2 hrs**7 innings**
15 runs after 4 innings, 10 runs after 5 innings, or 8 runs after 6 innings.
14u, 60’6” pitching** 90’ bases**2 hrs**7 innings**
15 runs after 4 innings, 10 runs after 5 innings, or 8 runs after 6 innings.
15u, 16u, 18u**60'6" pitching **90' bases**2 hrs**7 innings**
15 runs after 4 innings, 10 runs after 5 innings or 8 runs after 6 innings.
***All ages have a 20 run rule after 2 completed innings***
8u division specific rules ONLY:
No leadoffs, no stealing home -- a runner *starting a play* at 3rd Base may *only* advance home on a batted ball or when *forced* home by a walk, hit batter, or other force play (bases loaded). For 8u, note that a walk is considered a "Dead Ball" situation -- the batter may only take 1st Base and any forced runners may only advance one base. A runner starting from 1st or 2nd Base may advance home as a continuation of a play (there is not a mandatory "red light" at 3rd Base for a play in motion). Runner may leave base only after ball crosses plate: 1st Offense = Dead Ball / warning; 2nd Offense = Dead Ball / offending runner is called out, other runners return to previously occupied bases, no ball/strike charged to batter). Batter may not run on dropped 3rd strike ... bunting is allowed. 10 run MAX. per half inning. No balks.